Mind flay vs mind spike. Unfortunately blizzard brought it back…but put it into the talent tree…so now to justify spending the talent points on that…it has to be stronger than flay…. Mind flay vs mind spike

 
 Unfortunately blizzard brought it back…but put it into the talent tree…so now to justify spending the talent points on that…it has to be stronger than flay…Mind flay vs mind spike Generates 16 Insanity over the duration

That way we can still benefit from our mastery, which is already quite useless, and shadowy. Then feedback was taken. A blue post stated they don't want Spriests using Mind Spike as a part of their normal DPS rotation, so if that starts to happen it'll probably get nerfed. Cast Mindgames. 848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. Allow While Banished Aura State. /use [nochanneling:Mind Flay] Mind Flay Wand (Spammable) - Allows you to spam the wand button without it cancelling. Mind Spike: Insanity damage reduced by 11 percent and. So the clock is ticking, and raid testing has begun. Somewhat experimental. 0 shadow was fun, there were too many players crying for a full redesign though when it was undertuned when all they needed to address was mind flay vs mind spike and shadow crash. Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%). Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. Upcoming 10. 2 Class Set 2pc Developer note from the offical 10. They have addressed some things that dont feel 'round' with shadow. Mind Spike damage increased by 15%. Activated by casting Void Eruption. I might be wrong, but I think the intent is that you don't use Mind Flay unless you get an Insanity proc in a Mind Spike build. Hey everyone! 🙂 I have just picked up Shadow Priest and I’m absolutely loving it. Opener: Causes ticks of Mind Flay to extend Shadow Word: Pain and Vampiric Touch by 1 second or 2 seconds with Mind Spike. Even better once you get 4 set Dragon Soul as your Shadow Fiend will grant you 3 orbs each time it hits. 5% dps increase is a real basket case mentality that heroic raiders seems to enforce upon themselves just because they see world first raiders doing it. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. (Maybe I’m wrong?) Now, it is possible that, with perfect gear, the spec plays very differently and you naturally do not overcap because all the other spells go on. +7 to hit, reach 5 ft. For fights such as the Spine of Deathwing in Dragon Soul, Vampric Embrace helps relieve your party members of the healing debuff faster. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. Lasts 10 sec. Dark Evangelism can now also be triggered by Mind Spike. Mind Flay, Mind Spike, and Void Torrent have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. I think it should be a great idea to let mind flay to be cast when running , since shadow priests are very weak when a meele is hunting them , Devouring plague is the only spell we have then , And it sux , atleast i think mind flay would be great if it could be cast when running What do you think?If you have that mindset, it feels pretty damn smooth to just hit mind spike when you get a proc and mind flay when it doesn’t. I definitely have fun with the Mind Flay style of play instead of Mind Spike but it's nice that there's two different paths you could take, since the tentacle spawns were. casting in general regardless of the form is not optimal in pvp. In terms of base damage, Mind Spike deals around 20% more than Mind Flay. 12 insanity between sear and mind flay, and you only get the TH. If you spec mind flay: insanity and damnation for example, you could cast. Cast Halo unless adds are coming within ~20 seconds. Mind blast and mind spike were always small animations on the target. Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%). CryptoIf the argument is having both Mind Flay and Mind Spike available at the same time creates a situation where sometimes you use one and sometimes you use the other… then that alone is reason enough to not have Mind Spike replace Mind Flay because you would use both as they both have unique enough reasons to use one over. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. However, the side effect of these changes is that it now feels like Mind Spike is lacking purpose. All processes are up, no cooldowns which to care of--Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun). Wanting to keep the player involved and mindful of what is happening can lead to bloat and proc proc proc based reaction/priority based buttons vs spamming the same thing all over again. Mind Flay and Mind Spike Mind Spike currently feels like it has no place in the shadow rotation and is in direct conflict with Mind Flay. Same story on AoE. Mind Spike vs Mind Flay For every Shadow Priest build you have the option between Mind Spike being your primary filler spell, or keeping it as Mind Flay . It also provides Shadow with a spell. Interrupt this whenever another spell becomes available. Now you may say hey numbers schumbers. Crypto If the argument is having both Mind Flay and Mind Spike available at the same time creates a situation where sometimes you use one and sometimes you use the other… then that alone is reason enough to not have Mind Spike replace Mind Flay because you would use both as they both have unique enough reasons to use one over the other. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. It deals Shadowfrost damage, yet also clears any existing Shadow damage over time effects on the target. Coalescing Shadows is interesting, but it could also synergize with Mind flay if that is picked. Back at full mana, repeat. Unfurling Darkness and Mental Decay have swapped positions on the talent tree. and it doesn't even have instant cast now when it. A spell. It's also very useful on Deathwing. -Original intent was to provide something to cast during shadow lockout, idea has since been scrapped. Mind Spike: Insanity damage reduced by 11%. 18Cast Void Torrent. 557%. Also use mind flay to fake kicks, you can often get some value off of that, where faking kicks with mind blast gets you no value. Shadow had mind blast and mind spike procs throughout MoP and WoD, also the “proc” you get after casting devouring plague isn’t a proc. Your rough filler priority for this fight will be below, but check out the rotation guide for more details. Casting flay and cutting it short on the gcd whenever a more important spell becomes available is more flexible than spamming mind spike. Mind spike pushed to a branch on the tree instead of being in the core is a great choice. Mind Melt - Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times. I don’t think anyone has actually tested that. This also effectively nerfs those talents if we aren’t pressing Mind Flay as often. Note that in AoE, when talented into Distorted Reality, you can try and maintain Devouring Plague on multiple targets to increase overall damage. Thus it has always been. Meanwhile, refresh dots within pandemic range and use insanity generating spells on cd (shadow crash, mind games, halo/star, shadow fiend, etc. mind flay and void torrent are counted as dots. Otherwise if you're not capped on insanity its Mind Blast > proc'd Mind Spike > MF:I > regular Mind Spike up to 2 stacks > regular Mind Flay according to Twicks' twitch chat bot. If you cancel spike half way through, you get no damage. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. 1 Like Hpellipsis-whisperwind (Hpellipsis) February 3, 2023, 5:29pm 7 This is very true, if you;re playing the standard yogg saron + ysharrj build for single target you. Mind Spike seems to be a much better alternative than both Mind Flay and Mind Blast. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and empowered mind spikes. Bro, the best range with the most damage and survivability in game right now is the Mage. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended. . It feels so lack luster. Mind flay vs Drain life. first priority is keeping all dots out. Shadow needs instant mind spike procs back. Right now it feels thoughtless. Hey guys! I had a comment from Ru L on a previous video asking if Mind Spike was a viable source of filler damage over mind flay now that it doesn't consume. Dispel Magic enemy buffs. Mind Spike: Insanity damage increased by 20%. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). How to Recruit Major Spike Scallion. With the new talent tree introduced in 2. For each additional spell slot level, Scorching Ray fires an additional beam for an additional 2d6 damage and another chance to trigger Hex. Allow Class Ability Procs. Then, after DP is cast, you hold down the shift key (while still holding ctrl). It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Allow Entering Arena. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Your direct damage spells inflict 15% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Something to keep in mind if you are newish to spriest in DF. 22Cast Mindgames. Can accumulate up to 2 charges. But we should always keep Mind Flay. 2) Write out the primary spell together with the wanted spell. They worked out and sent out a hotfix yesterday, which means that snare reduction talents/gems no longer affect the duration of the final tick of Mind Flay. The main thing about Mind Spike is that it's a dual school spell. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. I don’t want to build and slow burn, it doesn’t work. Mind Spike: Insanity damage increased by 20%. When in voidform press void bolt whenever it’s off cooldown, espcecially if you’re running the void bolt talent. mind flay and void torrent are counted as dots. you should never be pressing mind flay. Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Surge of Darkness doesn't exist anymore in 10. If you cancel flay half way through, you get half its damage. shadow_fiend. This means you should cast it always when the talent procs. Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat. . Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. The changes to Mind Spike working with all Mind Flay related talents and outright replacing the spell make it fit more cleanly into our kit. Scaling. . Mind Spike build probably handles movement better. IN PVE - Trash is pointless, and now that our dots scale with crit and haste, casting a few dots on adds during a fight like Death Whisper, and then mind blasting, flaying, and deathing them is often enough. Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. ago. 0 PTR. Feels like a button mashing simulator to do mediocre damage. You also play Mind Flay: Insanity so you still need to cast flay to use those after every plague cast. I played it a bit in BFA, but I can see it has changed since then. Use misery talent, keep dots up, fill in with mind blast/mind flay/ dispel magic. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. ago. 87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. Mind Spike have slightly higher DPS, but will consume Shadow Word: Pain, Vampiric Touch, Devouring Plague on the target. I really don't. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Dark Evangelism can now also be triggered by Mind Spike. *Examples that come to mind are searing pain and frost shock. It actually adds a LOT of situational complexity that people are going to get wrong, and fillers are the first thing to suffer in high movement. I hear that isn't optimal and adding one more button to put a clunky mind spike in is going to be my breaking point. 1 Like. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. But thats not a bad thing. Allow Aura On Level Scale. At quick glance, besides being less appealing aesthetically, Mind Spike is a slightly more empowered filler spell. You hard cast mind spike as your filler if you have it selected in prepatch, and you will probably do the same at level 70 as well if nothing changes. " Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. Assume a Shadowform, increasing your spell damage dealt by 10%. Triple Idol Build with Dark Ascension for Shadow Priest 5. Mind Spike now replaces Mind Flay. The WeakAura only loads while level 80 inside a 10/25 normal. Your direct damage spells inflict 15% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. Something to keep in mind if you are newish to spriest in DF. Possibly as a new talent down the road. Generates 12 Insanity over the duration. You can also weave Silence, Psychic Horror, and Psychic Scream in where necessary to keep the enemy team controlled. Hey guys! I had a comment from Ru L on a previous video asking if Mind Spike was a viable source of filler damage over mind flay now that it doesn't consume. Two tick 11430 and take 1. Devouring Plague damage increased by 15%. The buff lasts for 10 seconds, so don't use it right away if you're capped on MB. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. Mind Melt - Mind Spike now increases the critical strike chance of Mind Blast. According to the Priest discord taking flay over spike is a 1-3% DPS loss in most situations. Dark Ascension also has its original Cataclysm particles, but people seem to like them even if they are super dated and we could have. I have a tough time believing it, though. 4 Piece Priest Shadow 10. Channel Void Torrent on your target to deal a large amount of damage and generate Insanity. Can accumulate up to 2 charges. Interrupt this whenever another spell becomes available. Now you may say hey numbers schumbers. 0. Glyph of Mind Spike Glyph of Mind Spike no longer synergizes with From Darkness, Comes Light - to provide free Mind Blast casts much of the time. Mind Spike is a priest ability learned at level 44 for those with the Shadow specialization. can't open the talents on the phone). If none of these things are true, hit mind flay. These adjustments will be applied to the live game with scheduled weekly maintenance on Tuesday, June 27 in this region. Mind Spike: Insanity generates 6 Insanity (was 8) Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%. TalentMind spike x2, insta mindblast with 60% crit, paralysed for 4s, flay, death, death. With more than 20% mastery, Mind Flay therefore deals more damage than Mind Spike. Mind Spike now replaces Mind Flay. The second major point is around mind spike. 虚空形态 物理 185916 - - 瞬发 - 施放虚空爆发时激活。用虚空之力扭曲你的暗影形态,使你造成. 2. 0. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. Mind Flay damage increased by 10%. Old: Mind Flay and Mind Spike has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Mind Spike: Insanity damage reduced by 11%. If its damage is equal to mind flay, it could very. But you better get used to using Mind Spike properly. Hex is a staple Warlock spell that deals extra damage on successful attacks. Mind Flay, including. 1 PTR Class Tuning Hotfixes – Mage Changes! Live Posted 2023/04/21 at 1:42 PM by Squishei. Coz ppl wanted spike back. If not, don't forget to show support by upvoting!I love the lore of the class and love the feel of a mind flay build. What was a bad spell in Cata is now somehow ever worse in MoP. "Mind Flay (Smite)". In PVP - I will almost. When doing the rotation normally, Mind Flay or Mind Spike is your filler spell. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. Dark Evangelism - Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast's cooldown. Chillproof-moon-guard February 3, 2023, 5:44pm 8 1 2 Our Shadow Priest Class Guide is updated for the latest rework. If enemies are dying quicker, you should prioritize direct damage spells like Mind Flay, Mind Spike, and Mind Blast. Mind spike would be your casted filler spell when you have nothing better to do. I don’t want to build and slow burn, it doesn’t work. READ MORE. After all, if the DoT doesn't have time to get off a couple ticks, it's a. they don't run mind spike and they enjoy playing w/o it. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285. 2. I don’t like this current iteration of the spec and I’m not asking for it to change for those of you that like it, I’m just asking for an alternative to it. Valdivion-malganis. is it part of the rotation or not?Psychic Link and improvements to rot build/flay feels fantastic (though from a pvp perspective still much weaker than Deathspeaker). For this reason it is suggested you take Mind Spike if you are looking for overall damage. This ability is straight up weird and should. Where did you get your build from? The Discord theorycrafters have all been saying VF is at least 2% stronger than DA in all content, so I’m 2 paragraphs in and your breakdown is already throwing up gigantic red flags for me. While. SW:I does 2x mind flay damage ticking for 15k SW:I benifits from mastery. Love that build. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. Currently, Mind Sear requires 50 Insanity minimum to cast. Nobody that’s actually good excluding a few likes the mind spike playstyle. 1. The other talent this is. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 352. Or maybe it’s the first talent in the tree and you can choose one or the other. Priests have enjoyed the unique experience of being sought after in Season 2 of Mythic+ due to the dependence on utility spells like Mass Dispel and Mind. TLDR use it for every spec. 1 patch you can reduce the cost of casting by 15% of it's already low cast, becoming extremely mana efficient as far as damage output goes. There’s so much other stuff to be doing. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Mind Spike vs Mind Flay For every Shadow Priest build you have the option between Mind Spike being your primary filler spell, or keeping it as Mind Flay . My friend is the same. World of Warcraft ForumsI’ve read them and don’t feel like its a good direction for the class. 75 seconds for 3 seconds, consuming 25 Insanity per tick and will not be castable with less than 50 Insanity. Was dreading the idea of mind spike deleting any reason to use flay. This as a whole declutters the filler rotation which is good in that sense. Mind Flay's power comes from the fact that it is channeled, cheap, and "spamable". Generate by applying Vampiric Touch and casting filler spells like Mind Flay and Mind Blast, then spend it on powerful Devouring Plagues. WOTLK-WEAKAURA. Allow Aura On Level Scale. (Get gravestone scepter ASAP, 24'ish is good for a BFD run as priest. 2. then Coalescing Shadows needs to interact with Mind flay or its basically a half-dead talentYea, they should really have at least buffed mind flay or shadow word void to help with single target… they were already pretty middle of the pack for that and this nerf just made it a little worse. The number of spells/rotation spriest has is intimidating at first glance. I really don't know how good it is right now. I started playing SP with Dragonflight and never had more fun with a spec in my carrer since I started playing WoW back in 2005. Mind Flay: Insanity deals 80% more damage than Mind Flay. I also hear there is heavy pvp happening in the Beta as well. Hey everyone! 🙂 I have just picked up Shadow Priest and I’m absolutely loving it. And most of the time you had several abilities you could press. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Keep in mind, the idea behind it is that if you will Mind Spiking, you will be Mind Spiking a lot - the spell will only reach its optimal damage if it's spammed; you won't be able to fit it in your normal rotation. Add this to the fact that spike is objectively better in every way. Mists of Pandaria spriest was top tier to me. Mind Sear should be further down the left part of the tree for a dot-oriented playstyle. Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%). Can accumulate up to 2 charges. Then, after building up to 4 shadow orbs, you hold down the ctrl key. Surge of Insanity generates 12 Insanity over its duration (was 16). This article outlines the PvE and PvP balance changes to all classes in WoW Dragonflight, focusing on some rather severe buffs and nerfs across the board, so let's get started. Generates 12 Insanity over the duration. Heartshade-echo-isles September 29, 2022, 8:52pm #2. Mental Decay - Spell - 10. Better mind flay focused talents. 2 - 瞬发 - Increases the damage of your Shadow Word: Pain, Vampiric Touch, [Shadow Word: Void][Mind Blast], Mind Flay, Mind Sear, Void Eruption, Void Bolt, and Devouring Plague by 精通%. It’s always been part of our core toolkit and I think it serves a great purpose as it frees up those “moments” during its use for us to look around for opportunities to use our other toolkit utility abilities like Mind Control, Shackle, Psychic Scream, Vampiric. They went from being a rare occurrence to being in almost 70% of the groups for high keys. There’s a case of too many and too little. In the Priest Talents category. There's no luck involved in proccing it It doesn't have anything to do. For the time being, this seems to spell the demise of Mind Spike for burst damage. The only talent that affects Mind Spike but not Mind Flay is. That’s cool it’s still here. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. $2. as Blizzard mentioned that Mind spike and Mind flay should no co-exist. 24Cast Mind Spike: Insanity if available. god shadow feels awful to play after the patch. You can insert any available ability here, the point being you are pressing something. 2. Here, they cannibalize one another and are further culled by the Elder Brain itself. Click here for information and the new URL. But Mind blast is way better than the rest, Holy Fire is typically like +50% of Mind Flay damage per mana (that including 25% mana regen rate while casting) and Smite is often 20. Mind Spike and fully channeled Mind Flays grant 1 stacks of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Shadow Priest UI. Also look at the talents which mean that mind flay increases your dot damage. Mind Spike: Insanity damage increased by 20%. Cast Mind Flay (or mind spike if talented) as filler AoE: Dot everything with Shadow Crash Cast Mind Sear with enough insanity Cast Mind Blast on cooldown Cast Mind Flay (or mind spike if talented) as filler Then you have cooldowns like PI / Shadowfiend, but every class has a burst rotation. Feels like a button mashing simulator to do mediocre damage. How can you say mind flay is a parodical damage. Mind Spike damage increased by 20%. I agree to bring back Mind Spike as a burst tool. Cast Mind Flay instead of Mind Spike while DP is on the enemy target so that MS does not remove it. Generate by applying Vampiric Touch and casting filler spells like Mind Flay and Mind Blast, then spend it on powerful Devouring Plagues. Enjoy an ad-free experience, unlock premium features, & support the site!Because of this, Inner Sanctum and Mind Flay provide the most survivability and indirect dps increases, while Vampiric Embrace provides the most survivability and support. If you really hate spike that much, you can drop these two points for Voidtouched and another flex point, all sims and data. Aside the low damage mind spike has another problem. Also a travel time for spells is kind of a disadvantage. Mind Flay is regarded as a filler spell, which means it is only used when nothing else more important can be cast. The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer damage from Mind Flay and 2. Balanced-boulderfist. Generate Insanity with Mind Blast, Void Bolt, Mind Spike, Mind Flay; Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. But again like I said on Tuesday shadows priest changes completely, mind spike actually replaces mind flay and you are more of a caster class than a channeler cast. Cool, thank you. If you don’t have a mind blast or DP available, then you cast mind spike as a filler. Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8). Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (was 15%). If you want to do endgame content at a decent level, you HAVE to play the meta unless you. I main shadow. I would say somewhere between 5% to 10% of the casts. Does not apply to PvP Combat. The change. Use Shadow Crash if you are using this talent and the target is stunned or cannot move. Can accumulate up to 2 charges. Balanced-boulderfist. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and empowered mind spikes. Generates 16 Insanity over the duration. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. Also, it will always go after the Priest so the tank has to immediately taunt it. Difference is 5 insanity vs. 0. Problem with mind spike. They’ve gone way overboard. Priest. Mind Spike should also replace Mind Flay per your suggestion for sure. Where you play the way before Shadow Orbs or Voidform was a thing. Either option performs well. It was a mistake to ever think it should be apart of normal gameplay and used all the time. As you may be able to tell, the duration of Mind Flay is triple that of the global cooldown. I don’t know. I personally en…The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste. dead. Flay is actually better than spike next tier because we need the talent points to reach stuff for the tier set and the changes to insanity procs meant we don’t clip the flays as much. 2-3 Enemies (that will live a reasonable length of time) Devouring Plague (with 3 OR MORE orbs) Mind Blast (with LESS THAN 5 orbs)Use Mind Blast on cooldown (very important), spam Mind Spike (not so important) in between and cast Devouring Plage when you have between 3 and 5 orb and it seems like a good idea to do so. Mind Flay would be broke as heck if you could move, but it’d give some sort of perk vs Mind Spike. Allow Entering Arena. A Spike build has a lot of short and instant casts, a Flay build has a slow and generally slower gamemplay. Mind Spike will likely sim with a higher number, however, if you consider the following scenarios, Mind Flay is actually a more practical spell and will most likely outperform Mind Spike in many scenarios:. 90 sec cooldown. use void form with if you want to play mindflay. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and. Mind spike and mind flay are mostly fillers with nearly the same function.